What If Disasters disasters
All 20 disasters we know about. Tap one for how to get it and what it does.
The Moon Falls
The moon drops toward Earth in stages. The sea first surges in and out, burning chunks fall from the sky, and gravity weakens until loose objects and players start lifting off the ground.
The Sun Disappears
A permanent deep freeze sets in while the power grid fails. The map goes dark and cold rather than being torn apart, so the round is lost to exposure in the open rather than to one big hit.
A 500 m Mega Tsunami
A wave that grows as it approaches and drags players off the coast. The water arrives later than the warning does, so the 30-second head start is the entire survival window.
Earth Enters a Mega Storm
A storm that tracks wind speed as it builds — the HUD climbs toward 150 KM/H — and then starts roping out tornadoes. The banner's own name for the late stage is that the storm never ends.
Earth Completely Freezes
Snow starts falling and the temperature keeps dropping until the oceans freeze solid. Buildings give out from the cold rather than from a wave, so the round is a shelter round with collapsing cover.
Earth Loses Its Atmosphere
Windows break, the wind tears loose everything not fixed, the sun burns without protection and the oceans boil. With no air pressure there is no sound, which removes the usual audio warning.
It Rains for 1,000 Years
The rain does not stop. The HUD counts the downpour forward by months and then years while the water level climbs, until the map is an island and pieces of it break off.
Yellowstone Erupts
A single supervolcano rather than the every-volcano round: the surface turns toxic, a wall of ash moves across the map, and the heat arrives with it. Underground sealed space is the only cover that works.
Earth Spins Backwards
The planet reverses its rotation. Recorded rounds show the storms reversing direction with it, which means the safe side of a wind hazard is the opposite of the one you learned.
An Earthquake Sequence
A sequence rather than a single quake: a foreshock, then the main event at magnitude 10, then aftershocks. Buildings come down, so height stops being protection the way it is in a water round.
The Biggest Bomb Ever Detonated
A single detonation rather than a building hazard: the round is about where the bomb lands and what you have between you and it. Recorded rounds show the blast being survivable behind solid cover.
Toxic Air
The air outside turns toxic. Players caught in the open report inhaling gas, which makes this a shelter round rather than a damage race — indoors is the whole answer.
The Ocean Rolls Back
The sea pulls away from the coast before it comes back. The dry seabed is the bait: the water returns faster than anyone can cross it.
The Floor Becomes Lava
Touching the ground burns, and the lava keeps rising as the round goes on. Height is the only currency: whatever you are standing on now will be submerged first.
A Zombie Outbreak
Zombies smash through doors, players who die get back up infected, and fast red-glowing crawlers join later in the round. The threat is other players turning, not just the first wave.
Earth Tilts 90°
Walls become floors and the sea drops onto the coasts. Anything that was a vertical surface is now walkable, and everything that was standing falls with the map.
Every Volcano Erupts at Once
Lava rocks rain down and the ground splits open. There is no safe shoreline or corner: the damage arrives vertically first, then from below.
An F5 Tornado
The tornado destroys the buildings it passes through, so the map's cover is removed ahead of the damage rather than around it.
All Ice on Earth Melts
Sea level rises and the heat scorches. The water takes the low ground first while the temperature works on everyone still outside.
The Largest Solar Flare Ever
Radiation fills the air, electronics die and rooftops melt. The roof that saved you in a tsunami is the wrong place here, because the top of the map is where the flare lands.