What If Disasters
WindChecked 2026-10-25 · 2 sources

Earth Enters a Mega Storm

A storm that tracks wind speed as it builds — the HUD climbs toward 150 KM/H — and then starts roping out tornadoes. The banner's own name for the late stage is that the storm never ends.

The banner says“What if Earth enters a mega storm?”
Hazard typeWind
Where it hitsThrill Park (recorded), open maps
How to surviveGet indoors before the wind speed peaks and stay there. The tornadoes that rope out in the late stages are the part that removes whatever cover you picked, so keep a second building in mind.

How the round plays out

  1. 1.Wind speed starts climbing and the HUD tracks it — recorded rounds reach 150 KM/H.
  2. 2.Loose props start moving and open ground becomes a losing position before the tornadoes even appear.
  3. 3.Tornadoes rope out of the storm, and the late stage is described as a storm that never ends.

Where it kills you: Open ground while the wind builds, and any building on the path of a roped-out tornado. Players die trying to cross to a better building after the wind is already up.

What to do in the 30-second head start

  • ›Get inside early — the wind stage is survivable outdoors, the tornado stage is not.
  • ›Prefer a solid building over a shelter made of props; loose objects become projectiles.
  • ›Note a second building nearby, because the first can be taken by a tornado.

If you are already caught out: Move between buildings in short runs and hug the wall on the way. Crossing the open in one go is the mistake that ends rounds here.

Worst maps for it: Thrill Park — the map this scenario was recorded on, with long open walkways between structures.

Surviving is half preparation and half knowing the map — see the map list and the round guide for the 30-second head start.

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