The Floor Becomes Lava
Touching the ground burns, and the lava keeps rising as the round goes on. Height is the only currency: whatever you are standing on now will be submerged first.
| The banner says | “What if the floor becomes lava?” |
|---|---|
| Hazard type | Ground |
| Where it hits | Any map, ground level |
| How to survive | Start moving upward before the first burn tick, and keep switching to the next surface up. Standing still on a roof only works until the level reaches it. |
How the round plays out
- 1.The ground starts burning on contact — the first tick is a warning, not a death.
- 2.The lava keeps rising, which means every surface has a shelf life.
- 3.The map compresses upward until the highest point is the only place left.
Where it kills you: Standing still on a surface that already started burning, and re-descending for loot after you climbed.
What to do in the 30-second head start
- ›Map your route upward during the 30 seconds, including a second surface above the first.
- ›Do not commit to a roof that has no higher step — the rising level takes it.
- ›Keep moving between surfaces rather than waiting for the burn to reach you.
If you are already caught out: Take the burn for one step up rather than two steps sideways. Height resets the clock; distance does not.
Worst maps for it: Flat maps are the worst — Suburban Neighborhood has the most ground to lose and the fewest high structures.
Surviving is half preparation and half knowing the map — see the map list and the round guide for the 30-second head start.
Other disasters
The Moon Falls
The moon drops toward Earth in stages. The sea first surges in and out, burning chunks fall from the sky, and gravity weakens until loose objects and players start lifting off the ground.
The Sun Disappears
A permanent deep freeze sets in while the power grid fails. The map goes dark and cold rather than being torn apart, so the round is lost to exposure in the open rather than to one big hit.
A 500 m Mega Tsunami
A wave that grows as it approaches and drags players off the coast. The water arrives later than the warning does, so the 30-second head start is the entire survival window.
Earth Enters a Mega Storm
A storm that tracks wind speed as it builds — the HUD climbs toward 150 KM/H — and then starts roping out tornadoes. The banner's own name for the late stage is that the storm never ends.
Earth Completely Freezes
Snow starts falling and the temperature keeps dropping until the oceans freeze solid. Buildings give out from the cold rather than from a wave, so the round is a shelter round with collapsing cover.
Earth Loses Its Atmosphere
Windows break, the wind tears loose everything not fixed, the sun burns without protection and the oceans boil. With no air pressure there is no sound, which removes the usual audio warning.