What If Disasters
WaterChecked 2026-10-25 · 1 source

All Ice on Earth Melts

Sea level rises and the heat scorches. The water takes the low ground first while the temperature works on everyone still outside.

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Hazard typeWater
Where it hitsCoastal and low maps
How to surviveGo up and stay dry, the same as a tsunami round - this one is slower, so there is time to get there properly.

How the round plays out

  1. 1.Sea level rises and takes the low ground first, the same way a tsunami round does but slower.
  2. 2.The heat turns lethal for anyone still outside, so the round is a race between water and exposure.
  3. 3.The shoreline keeps advancing, which means a position that is dry now is not dry at the end.

Where it kills you: Low ground and open sun. This scenario gives you more time than a tsunami and punishes players who spend that time in the street.

What to do in the 30-second head start

  • ›Go up early, the same as a water scenario — you have time to do it properly.
  • ›Prefer a position with shade or an interior for the heat half of the round.
  • ›Do not plan to come back down for anything.

If you are already caught out: Climb and get indoors — both halves of this scenario are solved by the same move. Standing in the sun at street level loses to either one.

Worst maps for it: Coastal Resort and Harbor Port for the water, Suburban Neighborhood for the exposure.

Surviving is half preparation and half knowing the map — see the map list and the round guide for the 30-second head start.

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