An Earthquake Sequence
A sequence rather than a single quake: a foreshock, then the main event at magnitude 10, then aftershocks. Buildings come down, so height stops being protection the way it is in a water round.
| The banner says | “What if an earthquake sequence hits?” |
|---|---|
| Hazard type | Ground |
| Where it hits | Any map, tall buildings |
| How to survive | Get out of tall buildings before the main quake and stay in the open away from falling structures. This is the scenario that punishes the climb-first habit built by tsunami rounds. |
How the round plays out
- 1.A foreshock shakes the map — the warning, not the event.
- 2.The main quake reads Magnitude 10 on the HUD and buildings start coming down.
- 3.Aftershocks continue while the damaged structures finish collapsing.
Where it kills you: Inside or underneath tall buildings, and the top floors of anything that falls. Being high up is the worst position here.
What to do in the 30-second head start
- ›Get out of the tall building during the foreshock, not after the main quake.
- ›Pick open ground that is not directly beside a facade — glass and walls come down outward.
- ›Stay off rooftops entirely for this one.
If you are already caught out: Run for open ground on the foreshock and do not go back inside for anything. If you are on a roof when the magnitude reads, get down the outside rather than waiting for the stairs.
Worst maps for it: Dense city maps — Suburban Neighborhood's two-storey houses and Alpine Ski Resort's structures both shed debris.
Surviving is half preparation and half knowing the map — see the map list and the round guide for the 30-second head start.
Other disasters
The Moon Falls
The moon drops toward Earth in stages. The sea first surges in and out, burning chunks fall from the sky, and gravity weakens until loose objects and players start lifting off the ground.
The Sun Disappears
A permanent deep freeze sets in while the power grid fails. The map goes dark and cold rather than being torn apart, so the round is lost to exposure in the open rather than to one big hit.
A 500 m Mega Tsunami
A wave that grows as it approaches and drags players off the coast. The water arrives later than the warning does, so the 30-second head start is the entire survival window.
Earth Enters a Mega Storm
A storm that tracks wind speed as it builds — the HUD climbs toward 150 KM/H — and then starts roping out tornadoes. The banner's own name for the late stage is that the storm never ends.
Earth Completely Freezes
Snow starts falling and the temperature keeps dropping until the oceans freeze solid. Buildings give out from the cold rather than from a wave, so the round is a shelter round with collapsing cover.
Earth Loses Its Atmosphere
Windows break, the wind tears loose everything not fixed, the sun burns without protection and the oceans boil. With no air pressure there is no sound, which removes the usual audio warning.