What If Disasters
WindChecked 2026-10-25 · 1 source

The Sandstorm

A dust storm that turns the open ground toxic. The HUD adds DRY LIGHTNING on top — static crackling through the dust and starting fires — so the round is a shelter round with fire outside it.

The Sandstorm in What If Disasters
In-game screenshot from a recorded round (SAEELGC). Game art belongs to the developer.
The banner says“What if the ocean vanished?”
Hazard typeWind
Where it hitsAlpine Ski Resort (recorded), open maps
How to surviveGet inside and stay inside. The recorded prompt is STAY INSIDE, and the ground itself is described as too toxic to step on, so a roof matters more than a route.

How the round plays out

  1. 1.Dust rolls in and the stage text reads DRY LIGHTNING: static crackling through the dust and igniting fires.
  2. 2.The ground becomes toxic to stand on, so running between buildings costs health even before the fires spread.
  3. 3.The fires started by the lightning keep burning through the round, which is what makes staying put inside the only stable answer.

Where it kills you: Any open ground, and the gaps between buildings. Players die trying to move to a better shelter once the dust is up and the fires have started.

What to do in the 30-second head start

  • ›Pick a building and commit during the 30 seconds — STAY INSIDE is the whole strategy.
  • ›Do not plan a route that needs street time once the lightning starts.
  • ›Watch for fires near your building: the round adds them, so the shelter can be lost from outside.

If you are already caught out: Get into the nearest interior, even a poor one. Crossing open dust to reach a better building is how this round kills.

Worst maps for it: Alpine Ski Resort (the recorded map) and other open maps with long gaps between buildings.

Surviving is half preparation and half knowing the map — see the map list and the round guide for the 30-second head start.

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