What If Disasters
GravityChecked 2026-10-25 · 1 source

Planet Flyby

Another planet passes close enough to lift the map off the ground. Chunks of the city rise toward it and towers start to fall, so the counter-intuitive answer is the recorded prompt: stay down low.

Planet Flyby in What If Disasters
In-game screenshot from a recorded round (RobloMine). Game art belongs to the developer.
The banner says“What if another planet passed Earth?”
Hazard typeGravity
Where it hitsVenice (recorded), any map
How to surviveStay low and indoors. Everything that gets pulled is what is above ground, so a basement, a low interior or the floor of a structure is the position — climbing is what gets you lifted.

How the round plays out

  1. 1.The planet appears and the HUD panel reads THE GROUND IS TEARING LOOSE: chunks of the city lifting off toward it, towers starting to fall.
  2. 2.The objective switches to STAY DOWN LOW — the only scenario in the game where the escape is downward.
  3. 3.Debris keeps rising for the rest of the round, so anything you climb onto becomes a projectile.

Where it kills you: Rooftops, upper floors and anything already loose. Players die by climbing for a better view while the ground is being pulled upward.

What to do in the 30-second head start

  • ›Get to the lowest interior you can reach before the pull starts.
  • ›Get off any rooftop — height is the hazard here, not the shelter.
  • ›Avoid standing under towers: the recorded stage description is that towers start to fall as the chunks lift.

If you are already caught out: Get down a level and inside. Running for a taller building is the failure move; the round rewards the only prompt that tells you to go low.

Worst maps for it: Venice (the recorded map) and any map with a lot of vertical structure — Alpine Ski Resort and Jungle Temple Ruins.

Surviving is half preparation and half knowing the map — see the map list and the round guide for the 30-second head start.

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